2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 80 Bot - 2 3 1 3 N/A 0
#2 74 icarus300 5 3 1.6 Un-ranked 0
#3 60 Bot - 4 1 0 1 N/A 0
#4 40 Bot - 5 3 3 1 N/A 0
#5 16 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #106273 (01-14-2017 @ 10:48am)

Round #1 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 1 Swabs 1 Ran 225.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 201 ft.
icarus300 Got 2 kills Took 1 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 222.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 192.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 6.09
Bot - 2 Got a kill @ 6.09
Bot - 2 Chopped a ball @ 8.48
Bot - 2 Swabbed @ 14.31
icarus300 Got a kill @ 22.70
Bot - 5 Was eliminated @ 22.70
Bot - 3 Bounced a player @ 29.13
icarus300 Took a bounce @ 29.13
Bot - 3 Got a kill @ 29.15
icarus300 Was eliminated @ 29.15
Bot - 3 Was eliminated @ 29.31
icarus300 Got a kill @ 29.31
Bot - 3 Hit a bonus ball @ 29.41
icarus300 Got bonus balled @ 29.41

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
icarus300 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 95.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 153 ft.

Round #2 Event log

icarus300 Chopped a ball @ 1.18
Bot - 5 Chopped a ball @ 2.02
Bot - 1 Was eliminated @ 6.46
Bot - 2 Got a kill @ 6.46
Bot - 5 Swabbed @ 8.05
Bot - 3 Was eliminated @ 8.14
Bot - 4 Got a kill @ 8.14
icarus300 Was eliminated @ 10.27
Bot - 5 Got a kill @ 10.27
Bot - 2 Got a kill @ 10.67
Bot - 5 Was eliminated @ 10.67

Round #3 Recap Round length: 0:40 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 3 Got 0 kills Took 2 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 216.1 ft.
icarus300 Got 3 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 161 shots Reloads 0 Chops 0 Swabs 0 Ran 258.3 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 8.25
Bot - 5 Got a kill @ 8.25
Bot - 5 Got a kill @ 9.90
icarus300 Was eliminated @ 9.90
Bot - 1 Was eliminated @ 9.98
icarus300 Got a kill @ 9.98
icarus300 Hit a bonus ball @ 10.35
Bot - 1 Got bonus balled @ 10.35
Bot - 3 Took a bounce @ 10.50
Bot - 4 Bounced a player @ 10.50
icarus300 Took over bot @ 11.83
icarus300 Bounced a player @ 27.19
Bot - 3 Took a bounce @ 27.19
Bot - 3 Was eliminated @ 31.24
icarus300 Got a kill @ 31.24
icarus300 Got a kill @ 39.66
Bot - 5 Was eliminated @ 39.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback