2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 CactusLord 6 1 6 Un-ranked 0
#2 81 Bot - 1 2 1 2 N/A 0
#3 65 ZombieNinja 1 1 1 Un-ranked 0
#4 16 Anon-7093 1 3 0.3 Un-ranked 0
#5 15 memres 1 3 0.3 Un-ranked 0
#6 10 Urstin 1 3 0.3 Un-ranked 0
#7 0 Anon-3182 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #105406 (01-12-2017 @ 07:56pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Anon-3182 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Anon-7093 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 31.3 ft.
CactusLord Got 3 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 245.4 ft.
Urstin Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 125 ft.
ZombieNinja Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 214.1 ft.
memres Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.

Round #1 Event log

CactusLord Got a kill @ 6.89
Urstin Was eliminated @ 6.89
memres Was eliminated @ 9.64
CactusLord Got a kill @ 9.64
Anon-7093 Was eliminated @ 11.62
CactusLord Got a kill @ 11.62

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Anon-7093 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.
CactusLord Got 2 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 3 Swabs 0 Ran 367.5 ft.
Urstin Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 115.5 ft.
ZombieNinja Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
memres Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.

Round #2 Event log

CactusLord Chopped a ball @ 0.05
Bot - 1 Got a kill @ 3.14
Urstin Was eliminated @ 3.14
Bot - 1 Was eliminated @ 3.22
Urstin Got a kill @ 3.22
Anon-7093 Got a kill @ 6.81
ZombieNinja Was eliminated @ 6.81
Anon-7093 Hit a bonus ball @ 6.91
ZombieNinja Got bonus balled @ 6.91
CactusLord Got a kill @ 7.51
memres Was eliminated @ 7.51
CactusLord Chopped a ball @ 12.66
CactusLord Chopped a ball @ 17.92
Anon-7093 Was eliminated @ 20.80
CactusLord Got a kill @ 20.80

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 186.1 ft.
Anon-7093 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 179.7 ft.
CactusLord Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 131.2 ft.
Urstin Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
ZombieNinja Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 0 Ran 341.5 ft.
memres Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 45 ft.

Round #3 Event log

Bot - 1 Got a kill @ 4.75
memres Was eliminated @ 4.75
Bot - 1 Hit a bonus ball @ 5.01
memres Got bonus balled @ 5.01
CactusLord Got a kill @ 5.01
Urstin Was eliminated @ 5.01
CactusLord Hit a bonus ball @ 5.28
Urstin Got bonus balled @ 5.28
CactusLord Was eliminated @ 5.38
memres Got a kill @ 5.38
ZombieNinja Chopped a ball @ 14.36
Anon-7093 Was eliminated @ 22.40
ZombieNinja Got a kill @ 22.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback