2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 rtizzle 5 0 5 Un-ranked 0
#2 115 Bot - 2 3 0 3 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 10 Bot - 3 1 1 1 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Anon-4683 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #105373 (01-12-2017 @ 06:47pm)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Anon-4683 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 101.2 ft.
rtizzle Got 1 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 1 Swabs 0 Ran 81 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.68
Bot - 2 Got a kill @ 2.68
Bot - 2 Got a kill @ 4.50
Anon-4683 Was eliminated @ 4.50
Bot - 3 Got a kill @ 4.76
Bot - 4 Was eliminated @ 4.76
Anon-4683 Took over bot @ 8.05
rtizzle Chopped a ball @ 11.22
Anon-4683 Was eliminated @ 15.56
rtizzle Got a kill @ 15.56

Round #2 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 178.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 116.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Anon-4683 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 1 Ran 169.2 ft.
rtizzle Got 1 kills Took 0 bounces Fired 182 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 2.34
Anon-4683 Swabbed @ 5.64
Bot - 3 Was eliminated @ 8.28
Bot - 4 Got a kill @ 8.28
Bot - 1 Swabbed @ 9.64
Anon-4683 Took a bounce @ 11.16
rtizzle Bounced a player @ 11.16
Anon-4683 Chopped a ball @ 12.05
Bot - 2 Got a kill @ 13.31
Anon-4683 Was eliminated @ 13.31
Bot - 1 Was eliminated @ 20.12
rtizzle Got a kill @ 20.12
Bot - 1 Got bonus balled @ 20.32
rtizzle Hit a bonus ball @ 20.32

Round #3 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 160.2 ft.
Anon-4683 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 171.6 ft.
rtizzle Got 3 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 4.66
Anon-4683 Was eliminated @ 5.70
rtizzle Got a kill @ 5.70
Anon-4683 Took over bot @ 8.45
Bot - 4 Swabbed @ 10.34
Anon-4683 Was eliminated @ 10.81
rtizzle Got a kill @ 10.81
Anon-4683 Got bonus balled @ 10.89
rtizzle Hit a bonus ball @ 10.89
Anon-4683 Got bonus balled @ 10.97
rtizzle Hit a bonus ball @ 10.97
Bot - 1 Was eliminated @ 12.44
rtizzle Got a kill @ 12.44
Bot - 1 Got bonus balled @ 12.47
rtizzle Hit a bonus ball @ 12.47

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback