2D Paintball
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3v3 Team Deathmatch

by
34 - 24
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 214 Bot - 1 15 7 2.1 N/A 0
#2 136 Bot - 2 10 10 1 N/A 0
#3 129 Bot - 3 9 5 1.8 N/A 0
#4 108 PB18 9 12 0.7 Un-ranked 0
#5 105 Bot - 4 8 7 1.1 N/A 0
#6 50 GodOmar 6 16 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #105190 (01-12-2017 @ 12:27pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

PB18 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 64.2 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 109.7 ft.
GodOmar Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 59.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 70.3 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 83.7 ft.

Round #1 Event log

Bot - 3 Took a bounce @ 160.97
Bot - 1 Bounced a player @ 165.57
Bot - 3 Got a kill @ 168.73
Bot - 1 Got a kill @ 171.10
Bot - 1 Hit a bonus ball @ 171.22
Bot - 1 Hit a bonus ball @ 171.35
Bot - 1 Got a kill @ 181.37
Bot - 2 Got a kill @ 183.22
GodOmar Was eliminated @ 187.60
Bot - 3 Got a kill @ 187.60
GodOmar Got bonus balled @ 187.98
Bot - 3 Hit a bonus ball @ 187.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback