2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 Dickbutt 4 1 4 Un-ranked 0
#2 45 Bot - 2 2 1 2 N/A 0
#3 36 Bot - 1 3 3 1 N/A 0
#4 31 Bot - 4 3 3 1 N/A 0
#5 20 Bot - 3 2 3 0.6 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #104913 (01-12-2017 @ 04:52am)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 164.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
Dickbutt Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.

Round #1 Event log

Bot - 4 Got a kill @ 6.26
Bot - 5 Was eliminated @ 6.26
Bot - 1 Got a kill @ 9.62
Bot - 4 Was eliminated @ 9.62
Bot - 1 Was eliminated @ 9.82
Bot - 4 Got a kill @ 9.82
Bot - 2 Got a kill @ 10.83
Bot - 3 Was eliminated @ 10.83

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
Dickbutt Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 97.7 ft.

Round #2 Event log

Bot - 4 Got a kill @ 4.74
Bot - 5 Was eliminated @ 4.74
Bot - 4 Hit a bonus ball @ 4.86
Bot - 5 Got bonus balled @ 4.86
Bot - 1 Got a kill @ 6.48
Bot - 4 Was eliminated @ 6.48
Bot - 1 Hit a bonus ball @ 6.58
Bot - 4 Got bonus balled @ 6.58
Bot - 3 Was eliminated @ 8.37
Bot - 2 Got a kill @ 8.37
Bot - 1 Was eliminated @ 8.85
Dickbutt Got a kill @ 8.85
Bot - 2 Was eliminated @ 8.93
Bot - 3 Got a kill @ 8.93

Round #3 Recap Round length: 0:52 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 4 Swabs 1 Ran 268 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 206.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 194.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 0 Swabs 0 Ran 235.6 ft.
Dickbutt Got 3 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 1 Ran 252.1 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 9.52
Bot - 3 Got a kill @ 9.52
Bot - 1 Chopped a ball @ 11.67
Dickbutt Swabbed @ 13.55
Bot - 1 Chopped a ball @ 14.34
Bot - 1 Chopped a ball @ 14.87
Bot - 3 Was eliminated @ 23.45
Dickbutt Got a kill @ 23.45
Bot - 1 Got a kill @ 29.33
Dickbutt Was eliminated @ 29.33
Dickbutt Took over bot @ 33.87
Bot - 1 Swabbed @ 35.75
Bot - 1 Chopped a ball @ 40.38
Bot - 1 Was eliminated @ 44.07
Dickbutt Got a kill @ 44.07
Bot - 1 Got bonus balled @ 44.37
Dickbutt Hit a bonus ball @ 44.37
Bot - 5 Was eliminated @ 52.03
Dickbutt Got a kill @ 52.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback