2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 loltroll28 4 0 4 Un-ranked 0
#2 131 KILL 4 0 4 Un-ranked 0
#3 65 CNMoore18 1 1 1 Un-ranked 0
#4 14 Anon-7268 1 4 0.2 Un-ranked 0
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 Anon-9525 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #104434 (01-11-2017 @ 10:34am)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Anon-7268 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 185 ft.
Anon-9525 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 224.2 ft.
loltroll28 Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 71.8 ft.
CNMoore18 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 2 Swabs 0 Ran 50.3 ft.
KILL Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.

Round #1 Event log

Anon-7268 Was eliminated @ 8.76
loltroll28 Got a kill @ 8.76
CNMoore18 Chopped a ball @ 10.42
CNMoore18 Chopped a ball @ 11.03
Anon-9525 Was eliminated @ 11.77
KILL Got a kill @ 11.77
Bot - 1 Was eliminated @ 13.39
loltroll28 Got a kill @ 13.39
Bot - 1 Got bonus balled @ 13.62
loltroll28 Hit a bonus ball @ 13.62

Round #2 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Anon-7268 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 262.5 ft.
Anon-9525 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
loltroll28 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 1 Ran 182.7 ft.
CNMoore18 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 199.4 ft.
KILL Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 2 Swabs 0 Ran 384.7 ft.

Round #2 Event log

loltroll28 Chopped a ball @ 12.75
Bot - 1 Was eliminated @ 12.79
KILL Got a kill @ 12.79
loltroll28 Swabbed @ 15.45
KILL Chopped a ball @ 16.19
KILL Chopped a ball @ 22.24
Anon-7268 Got a kill @ 24.56
CNMoore18 Was eliminated @ 24.56
Anon-7268 Hit a bonus ball @ 24.71
CNMoore18 Got bonus balled @ 24.71
Anon-9525 Was eliminated @ 24.79
CNMoore18 Got a kill @ 24.79
Anon-7268 Was eliminated @ 29.53
KILL Got a kill @ 29.53

Round #3 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
Anon-7268 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 238.1 ft.
Anon-9525 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 206.6 ft.
loltroll28 Got 2 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
CNMoore18 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 107.9 ft.
KILL Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 311 ft.

Round #3 Event log

Anon-7268 Took a bounce @ 7.33
loltroll28 Bounced a player @ 7.33
Anon-7268 Was eliminated @ 7.76
loltroll28 Got a kill @ 7.76
Anon-7268 Got bonus balled @ 7.88
loltroll28 Hit a bonus ball @ 7.88
Anon-7268 Took over bot @ 10.44
Anon-9525 Was eliminated @ 16.16
loltroll28 Got a kill @ 16.16
Anon-7268 Was eliminated @ 20.88
KILL Got a kill @ 20.88
Anon-7268 Got bonus balled @ 21.06
KILL Hit a bonus ball @ 21.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback