2D Paintball
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D5 - Rookie 3v3

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 Sim 8 5 1.6 Un-ranked 0
#2 99 Bot - 1 5 3 1.6 N/A 0
#3 55 Bot - 4 3 0 3 N/A 0
#4 26 Bot - 5 2 4 0.5 N/A 0
#5 10 Bot - 3 1 4 0.2 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #103630 (01-09-2017 @ 07:14pm)

Round #1 Recap Round length: 0:45 / Team Red Scored

Sim Got 1 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 293.2 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 140.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 246.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 164 shots Reloads 0 Chops 0 Swabs 0 Ran 272.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 146 shots Reloads 0 Chops 1 Swabs 1 Ran 209.3 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 3.98
Bot - 1 Took a bounce @ 3.98
Bot - 1 Got a kill @ 4.28
Bot - 2 Was eliminated @ 4.28
Bot - 1 Chopped a ball @ 4.37
Bot - 4 Got a kill @ 8.13
Bot - 1 Was eliminated @ 8.13
Bot - 5 Chopped a ball @ 13.49
Bot - 5 Swabbed @ 18.70
Bot - 3 Bounced a player @ 30.18
Sim Took a bounce @ 30.18
Bot - 4 Got a kill @ 35.67
Bot - 5 Was eliminated @ 35.67
Bot - 3 Was eliminated @ 45.07
Sim Got a kill @ 45.07
Bot - 3 Got bonus balled @ 45.33
Sim Hit a bonus ball @ 45.33

Round #2 Recap Round length: 0:47 / Team Blue Scored

Sim Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 244.8 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 194 shots Reloads 0 Chops 2 Swabs 2 Ran 246.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 207.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 5.88
Bot - 4 Got a kill @ 5.88
Bot - 1 Chopped a ball @ 6.67
Bot - 1 Swabbed @ 13.19
Bot - 2 Was eliminated @ 15.65
Bot - 3 Got a kill @ 15.65
Bot - 4 Bounced a player @ 19.79
Bot - 3 Took a bounce @ 19.79
Sim Was eliminated @ 23.91
Bot - 1 Got a kill @ 23.91
Sim Got a kill @ 24.00
Bot - 3 Was eliminated @ 24.00
Sim Got bonus balled @ 24.03
Bot - 1 Hit a bonus ball @ 24.03
Bot - 3 Got bonus balled @ 24.06
Sim Hit a bonus ball @ 24.06
Sim Took over bot @ 26.48
Bot - 1 Chopped a ball @ 30.73
Bot - 1 Swabbed @ 35.74
Bot - 1 Got a kill @ 47.59
Sim Was eliminated @ 47.59
Bot - 1 Hit a bonus ball @ 47.71
Sim Got bonus balled @ 47.71

Round #3 Recap Round length: 0:43 / Team Red Scored

Sim Got 3 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 2 Swabs 0 Ran 250.3 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 232.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 2 Swabs 2 Ran 206.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 193.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 1 Swabs 1 Ran 198.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 2 Swabs 1 Ran 223.7 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.91
Bot - 2 Swabbed @ 7.54
Bot - 4 Chopped a ball @ 14.74
Bot - 3 Was eliminated @ 16.57
Sim Got a kill @ 16.57
Bot - 4 Swabbed @ 21.11
Sim Chopped a ball @ 24.35
Sim Was eliminated @ 24.84
Bot - 1 Got a kill @ 24.84
Sim Took over bot @ 26.96
Bot - 2 Chopped a ball @ 29.02
Bot - 5 Chopped a ball @ 34.03
Bot - 2 Swabbed @ 34.41
Bot - 5 Chopped a ball @ 34.43
Bot - 1 Got a kill @ 34.81
Sim Was eliminated @ 34.81
Sim Got bonus balled @ 34.96
Bot - 1 Hit a bonus ball @ 34.96
Sim Got a kill @ 34.98
Bot - 1 Was eliminated @ 34.98
Sim Hit a bonus ball @ 35.06
Bot - 1 Got bonus balled @ 35.06
Sim Got bonus balled @ 35.08
Bot - 1 Hit a bonus ball @ 35.08
Bot - 1 Got bonus balled @ 35.16
Sim Hit a bonus ball @ 35.16
Sim Took over bot @ 36.53
Bot - 5 Swabbed @ 40.41
Sim Chopped a ball @ 42.34
Sim Got a kill @ 42.73
Bot - 5 Was eliminated @ 42.73

Round #4 Recap Round length: 0:55 / Team Red Scored

Sim Got 3 kills Took 0 bounces Fired 140 shots Reloads 0 Chops 1 Swabs 1 Ran 248 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 196 shots Reloads 0 Chops 1 Swabs 1 Ran 258.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 249.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 219.2 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 0 Swabs 0 Ran 245.6 ft.

Round #4 Event log

Bot - 2 Was eliminated @ 6.58
Bot - 5 Got a kill @ 6.58
Bot - 1 Chopped a ball @ 28.35
Bot - 5 Got a kill @ 31.42
Sim Was eliminated @ 31.42
Bot - 5 Hit a bonus ball @ 31.53
Sim Got bonus balled @ 31.53
Sim Got bonus bounced @ 31.65
Bot - 5 Hit a bonus bounce @ 31.65
Sim Took over bot @ 33.26
Bot - 1 Swabbed @ 34.89
Sim Chopped a ball @ 39.66
Sim Got a kill @ 39.72
Bot - 3 Was eliminated @ 39.72
Sim Swabbed @ 43.80
Sim Got a kill @ 48.01
Bot - 5 Was eliminated @ 48.01
Bot - 1 Was eliminated @ 54.69
Sim Got a kill @ 54.69
Bot - 1 Got bonus balled @ 54.98
Sim Hit a bonus ball @ 54.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback