2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 TobbenTM 4 0 4 Un-ranked 0
#2 123 Anon-4552 3 0 3 Un-ranked 0
#3 81 1nfurnus 2 1 2 Un-ranked 0
#4 15 Roasted715Jr 1 3 0.3 Un-ranked 0
#5 0 nathanreid 0 3 0 Un-ranked 0
#6 0 SkyWhale11 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #103449 (01-09-2017 @ 12:37pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

1nfurnus Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 106.5 ft.
nathanreid Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
Anon-4552 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 66.1 ft.
Roasted715Jr Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 80.3 ft.
SkyWhale11 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
TobbenTM Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.

Round #1 Event log

nathanreid Was eliminated @ 2.44
TobbenTM Got a kill @ 2.44
1nfurnus Was eliminated @ 4.34
Roasted715Jr Got a kill @ 4.34
Anon-4552 Got a kill @ 9.42
SkyWhale11 Was eliminated @ 9.42
Anon-4552 Hit a bonus ball @ 9.67
SkyWhale11 Got bonus balled @ 9.67
Roasted715Jr Was eliminated @ 12.06
TobbenTM Got a kill @ 12.06

Round #2 Recap Round length: 0:11 / Team Blue Scored

1nfurnus Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.
nathanreid Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 124.6 ft.
Anon-4552 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 70.1 ft.
Roasted715Jr Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 93.6 ft.
SkyWhale11 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 182.8 ft.
TobbenTM Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.

Round #2 Event log

nathanreid Was eliminated @ 4.40
Anon-4552 Got a kill @ 4.40
nathanreid Got bonus balled @ 4.48
Anon-4552 Hit a bonus ball @ 4.48
1nfurnus Got a kill @ 7.71
Roasted715Jr Was eliminated @ 7.71
1nfurnus Hit a bonus ball @ 7.80
Roasted715Jr Got bonus balled @ 7.80
Anon-4552 Got a kill @ 10.94
SkyWhale11 Was eliminated @ 10.94
Anon-4552 Hit a bonus ball @ 11.12
SkyWhale11 Got bonus balled @ 11.12

Round #3 Recap Round length: 0:10 / Team Blue Scored

1nfurnus Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 192.6 ft.
nathanreid Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 84.5 ft.
Anon-4552 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 88.3 ft.
Roasted715Jr Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
SkyWhale11 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
TobbenTM Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
SkyWhale11 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

1nfurnus Chopped a ball @ 0.77
1nfurnus Swabbed @ 2.03
Roasted715Jr Was eliminated @ 6.62
TobbenTM Got a kill @ 6.62
1nfurnus Got a kill @ 8.24
nathanreid Was eliminated @ 8.24
SkyWhale11 Was eliminated @ 10.59
TobbenTM Got a kill @ 10.59
SkyWhale11 Got bonus balled @ 10.77
TobbenTM Hit a bonus ball @ 10.77

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback