2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 3 3 0 3 N/A 0
#2 111 Bot - 1 5 1 5 N/A 0
#3 91 Bot - 4 1 0 1 N/A 0
#4 8 Bot - 5 1 1 1 N/A 0
#5 0 Anon-2300 0 0 0 Un-ranked 0
#6 0 Bot - 2 0 3 0 N/A 0
#7 0 PREYTOR 0 3 0 Un-ranked 0
#8 0 Anon-3759 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #103019 (01-08-2017 @ 01:54pm)

Round #1 Recap Round length: 0:36 / Team Blue Scored

Anon-2300 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 255.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 191.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 221.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 225.4 ft.
PREYTOR Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Anon-3759 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 172.1 ft.

Round #1 Event log

Bot - 1 Got a kill @ 8.30
Anon-3759 Was eliminated @ 8.30
Bot - 2 Was eliminated @ 17.63
Bot - 3 Got a kill @ 17.63
Bot - 4 Got a kill @ 35.71
PREYTOR Was eliminated @ 35.71
Bot - 4 Hit a bonus ball @ 36.04
PREYTOR Got bonus balled @ 36.04

Round #2 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 228.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 206.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 230.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 207.2 ft.
PREYTOR Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 211.9 ft.
Anon-3759 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 117.6 ft.

Round #2 Event log

Bot - 3 Bounced a player @ 4.98
Anon-3759 Took a bounce @ 4.98
Bot - 3 Got a kill @ 5.00
Anon-3759 Was eliminated @ 5.00
Bot - 3 Got a kill @ 29.01
PREYTOR Was eliminated @ 29.01
Bot - 1 Got a kill @ 32.44
Bot - 2 Was eliminated @ 32.44

Round #3 Recap Round length: 0:48 / Team Blue Scored

Anon-3759 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 223 shots Reloads 0 Chops 0 Swabs 0 Ran 239.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 199 shots Reloads 0 Chops 0 Swabs 0 Ran 291.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 215 shots Reloads 0 Chops 2 Swabs 2 Ran 241.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 1 Swabs 1 Ran 204.3 ft.
PREYTOR Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.

Round #3 Event log

Bot - 1 Got a kill @ 2.43
Bot - 2 Was eliminated @ 2.43
Bot - 1 Hit a bonus ball @ 2.53
Bot - 2 Got bonus balled @ 2.53
Bot - 5 Took over bot @ 3.17
Bot - 5 Chopped a ball @ 14.00
Bot - 4 Chopped a ball @ 22.58
Bot - 5 Swabbed @ 24.55
PREYTOR Was eliminated @ 27.01
Bot - 1 Got a kill @ 27.01
Bot - 4 Swabbed @ 27.33
Bot - 4 Chopped a ball @ 30.26
Bot - 4 Swabbed @ 34.94
Bot - 1 Got a kill @ 48.38
Bot - 5 Was eliminated @ 48.38
Bot - 5 Got a kill @ 48.71
Bot - 1 Was eliminated @ 48.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback