2D Paintball
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3v3 Team Deathmatch

by
30 - 23
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 139 Bot - 5 10 9 1.1 N/A 0
#2 135 gb1793 12 9 1.3 Un-ranked 0
#3 93 Bot - 2 7 2 3.5 N/A 0
#4 91 Bot - 3 8 10 0.8 N/A 0
#5 80 Bot - 4 10 12 0.8 N/A 0
#6 69 Bot - 1 5 10 0.5 N/A 0
Campaign

2D Paintball Match Log #103013 (01-08-2017 @ 01:45pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 79 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 33 ft.
Bot - 3 Got 4 kills Took 0 bounces Fired 214 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 65.7 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 62.5 ft.
gb1793 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 98.6 ft.

Round #1 Event log

Bot - 3 Got a kill @ 149.62
Bot - 3 Got a kill @ 154.35
Bot - 5 Got a kill @ 163.86
Bot - 3 Got a kill @ 165.84
Bot - 3 Got a kill @ 169.79
Bot - 5 Got a kill @ 171.02
Bot - 1 Got a kill @ 181.35
Bot - 1 Took a bounce @ 183.40
Bot - 4 Bounced a player @ 183.40
Bot - 4 Was eliminated @ 188.06
Bot - 5 Got a kill @ 188.06
Bot - 4 Got bonus balled @ 188.18
Bot - 5 Hit a bonus ball @ 188.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback