2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 Bot - 3 5 0 5 N/A 0
#2 80 Bot - 5 2 1 2 N/A 0
#3 40 Bot - 1 1 2 0.5 N/A 0
#4 27 killim3 1 6 0.1 Un-ranked 0
#5 11 Bot - 4 1 0 1 N/A 0
#6 10 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #101949 (01-05-2017 @ 05:03pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 234.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 0 Swabs 0 Ran 379.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 207 shots Reloads 0 Chops 0 Swabs 0 Ran 296.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.
killim3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 494.2 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 6.15
Bot - 2 Got a kill @ 6.15
Bot - 4 Got a kill @ 10.75
Bot - 5 Was eliminated @ 10.75
Bot - 4 Hit a bonus ball @ 10.86
Bot - 5 Got bonus balled @ 10.86
Bot - 3 Got a kill @ 32.72
killim3 Was eliminated @ 32.72
Bot - 3 Hit a bonus ball @ 32.85
killim3 Got bonus balled @ 32.85
killim3 Took over bot @ 37.79
Bot - 3 Got a kill @ 49.09
killim3 Was eliminated @ 49.09
killim3 Took over bot @ 52.14

Round #2 Recap Round length: 0:55 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 200.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 288.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 0 Ran 290.7 ft.
killim3 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 201.2 ft.

Round #2 Event log

Bot - 5 Got a kill @ 5.08
killim3 Was eliminated @ 5.08
Bot - 3 Hit a bonus ball @ 5.25
killim3 Got bonus balled @ 5.25
Bot - 2 Was eliminated @ 6.78
Bot - 3 Got a kill @ 6.78
killim3 Took over bot @ 9.46
Bot - 1 Was eliminated @ 34.12
killim3 Got a kill @ 34.12
Bot - 5 Chopped a ball @ 43.25
Bot - 5 Got a kill @ 55.17
killim3 Was eliminated @ 55.17

Round #3 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 205.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 0 Ran 188.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 2 Swabs 1 Ran 180.4 ft.
killim3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 2.67
Bot - 2 Was eliminated @ 3.69
Bot - 3 Got a kill @ 3.69
Bot - 1 Got a kill @ 4.50
killim3 Was eliminated @ 4.50
killim3 Took over bot @ 6.67
Bot - 5 Swabbed @ 9.05
Bot - 3 Chopped a ball @ 18.14
Bot - 5 Chopped a ball @ 18.88
Bot - 3 Got a kill @ 20.86
killim3 Was eliminated @ 20.86
Bot - 5 Hit a bonus bounce @ 21.02
killim3 Got bonus bounced @ 21.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback