2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Jankee 6 2 3 Un-ranked 0
#2 51 Bot - 3 2 1 2 N/A 0
#3 40 Bot - 1 1 1 1 N/A 0
#4 30 Bot - 4 2 3 0.6 N/A 0
#5 11 Bot - 2 1 3 0.3 N/A 0
#6 10 Anon-2002 1 3 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #100419 (01-02-2017 @ 07:34am)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Jankee Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.
Anon-2002 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 209.2 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.63
Jankee Got a kill @ 3.63
Jankee Hit a bonus ball @ 3.95
Bot - 4 Got bonus balled @ 3.95
Jankee Was eliminated @ 4.00
Bot - 4 Got a kill @ 4.00
Bot - 2 Was eliminated @ 5.82
Bot - 3 Got a kill @ 5.82
Jankee Took over bot @ 6.27
Anon-2002 Was eliminated @ 20.62
Bot - 3 Got a kill @ 20.62
Anon-2002 Got bonus balled @ 20.74
Bot - 3 Hit a bonus ball @ 20.74
Anon-2002 Bounced a player @ 20.82
Bot - 3 Took a bounce @ 20.82
Anon-2002 Got bonus balled @ 20.84
Jankee Hit a bonus ball @ 20.84
Bot - 3 Was eliminated @ 20.87
Anon-2002 Got a kill @ 20.87

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 132.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.1 ft.
Jankee Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 88.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 120.1 ft.
Anon-2002 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 89.8 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 0.48
Jankee Got a kill @ 0.48
Jankee Got a kill @ 1.52
Bot - 4 Was eliminated @ 1.52
Bot - 1 Got a kill @ 4.29
Anon-2002 Was eliminated @ 4.29

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Jankee Got 3 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 189 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 115.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
Anon-2002 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 0.69
Jankee Got a kill @ 2.81
Bot - 4 Was eliminated @ 2.81
Jankee Was eliminated @ 3.31
Bot - 4 Got a kill @ 3.31
Bot - 1 Was eliminated @ 3.64
Bot - 2 Got a kill @ 3.64
Bot - 1 Got bonus balled @ 3.74
Bot - 2 Hit a bonus ball @ 3.74
Jankee Took over bot @ 5.24
Jankee Got a kill @ 16.73
Anon-2002 Was eliminated @ 16.73
Bot - 2 Took a bounce @ 17.54
Jankee Bounced a player @ 17.54
Bot - 2 Was eliminated @ 19.23
Jankee Got a kill @ 19.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback